Score Loading library…
Profile No profile in slot
Load template:
0.00
0.00
0.00
0.00
0.00
Pacing
Phase
Favorites
Sort

Demo arrangements

Drop a reference arc onto the board to see what a real sequence looks like. Cards are placed left → right in arc order.

Load a reference arc into the arc input, then use Check or Analyze to explore it.

⚠ Demos marked * contain spoilers.

How to use this tool

  1. Browse the Plays tab to find plays. Click a play to expand its metadata. Drag or click the ⠿ handle to add it as a card on the board.
  2. Arrange cards left → right in arc order.
  3. Select cards (or leave none selected to use all) and click Check Arc to validate the sequence.
  4. In the Analyze tab, expand the Profile section to set up a participant profile, then click Analyze for Profile to score each play. Click any play name in the results to jump back to its library entry.
  1. Browse the Plays tab to find plays. Click to expand any play's metadata.
  2. Type or paste play IDs into the arc input, one per line — or load a demo arc above.
  3. Click Check Arc to validate the sequence against the linter rules.
  4. In the Analyze tab, load a participant profile, then click Analyze for Profile to score each beat.

Card titles

Start the title with the play name — capitalisation and spaces are fine. Anything after a dash, bracket, or other separator is ignored: Certified Mail — day 3, certified_mail (act 1).

Optional card metadata

Add any of these to the card's description field, space-separated:

KeyExampleWhat it does
phasephase=bArc phase hint (pre/build/esc/thresh/climax/reveal/close)
dayday=21Calendar day (for lead time checks)
gmgm=eGroup mode override (solo/ensemble/lottery)
epep=0.15Expected participation rate (0–1)
early_exitearly_exit=graceful_releaseGraceful close play for initiation arcs

Arc types

Investigation — participant discovers a hidden truth
Initiation — threshold crossing; must define an early exit
Persecution — participant is pursued or tested
Reckoning — confrontation with something from the past
Conspiracy — uncovering a hidden structure
Test — skill or courage ordeal

Pacing (beat types)

TypeWhat it means
RampBuild tension — increases stakes gradually
SpikeHigh-intensity peak — the moments that matter most
HoldDwell — let the experience settle
RestDecompress — release tension before the next build
TransitionFrame shift — move between registers
LiminalThreshold crossing — always lands (mask, ceremony)