Use the Plays tab to browse. Drag a play name into this box, or load a demo from the Guide tab.
Profile No profile in slot
Demo arrangements
Drop a reference arc onto the board to see what a real sequence looks like. Cards are placed left → right in arc order.
Load a reference arc into the arc input, then use Check or Analyze to explore it.
⚠ Demos marked * contain spoilers.
How to use this tool
- Browse the Plays tab to find plays. Click a play to expand its metadata. Drag or click the ⠿ handle to add it as a card on the board.
- Arrange cards left → right in arc order.
- Select cards (or leave none selected to use all) and click Check Arc to validate the sequence.
- In the Analyze tab, expand the Profile section to set up a participant profile, then click Analyze for Profile to score each play. Click any play name in the results to jump back to its library entry.
- Browse the Plays tab to find plays. Click to expand any play's metadata.
- Type or paste play IDs into the arc input, one per line — or load a demo arc above.
- Click Check Arc to validate the sequence against the linter rules.
- In the Analyze tab, load a participant profile, then click Analyze for Profile to score each beat.
Card titles
Start the title with the play name — capitalisation and spaces are fine. Anything after a dash, bracket, or other separator is ignored: Certified Mail — day 3, certified_mail (act 1).
Optional card metadata
Add any of these to the card's description field, space-separated:
| Key | Example | What it does |
|---|---|---|
phase | phase=b | Arc phase hint (pre/build/esc/thresh/climax/reveal/close) |
day | day=21 | Calendar day (for lead time checks) |
gm | gm=e | Group mode override (solo/ensemble/lottery) |
ep | ep=0.15 | Expected participation rate (0–1) |
early_exit | early_exit=graceful_release | Graceful close play for initiation arcs |
Arc types
Investigation — participant discovers a hidden truth
Initiation — threshold crossing; must define an early exit
Persecution — participant is pursued or tested
Reckoning — confrontation with something from the past
Conspiracy — uncovering a hidden structure
Test — skill or courage ordeal
Pacing (beat types)
| Type | What it means |
|---|---|
| Ramp | Build tension — increases stakes gradually |
| Spike | High-intensity peak — the moments that matter most |
| Hold | Dwell — let the experience settle |
| Rest | Decompress — release tension before the next build |
| Transition | Frame shift — move between registers |
| Liminal | Threshold crossing — always lands (mask, ceremony) |